<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.h?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.h?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-20T22:38:02Z</updated>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed "snap to offset" to "snap relative". Better conveys meaning.</title>
<updated>2015-02-20T12:21:59Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-20T12:21:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=402db5bd79bf889fca33b89cb083feb24effc614'/>
<id>urn:sha1:402db5bd79bf889fca33b89cb083feb24effc614</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2c8aecb3d65cacb7695316257ecd0ec90c91871'/>
<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
<entry>
<title>2D shader progress</title>
<updated>2015-01-11T23:52:42Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-01-11T23:52:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca'/>
<id>urn:sha1:f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace TileMapEditor floating tile palette with HSplitContainer.</title>
<updated>2014-12-28T22:37:25Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2014-12-28T22:37:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4faf47eb503931f3fd44d617aadca8f34cc0ae47'/>
<id>urn:sha1:4faf47eb503931f3fd44d617aadca8f34cc0ae47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Polygon2D</title>
<updated>2014-07-07T20:44:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-07T20:44:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ff6d55822647c87eef392147ea15641d0922d47'/>
<id>urn:sha1:9ff6d55822647c87eef392147ea15641d0922d47</id>
<content type='text'>
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d68949a1cc41b4865618bddde23122f66764ee1'/>
<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
<entry>
<title>Add pan mode in 2d editor</title>
<updated>2014-05-21T01:47:47Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-02T11:39:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be3963aa01ea84cdef6878e5865d5a720ab077b'/>
<id>urn:sha1:8be3963aa01ea84cdef6878e5865d5a720ab077b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change key move behavior of canvas item editor to ignore zoom level; Add</title>
<updated>2014-05-10T02:36:36Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-09T07:11:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14350d2c41bb5fc8bf8da0a5875b15e74ef3fea4'/>
<id>urn:sha1:14350d2c41bb5fc8bf8da0a5875b15e74ef3fea4</id>
<content type='text'>
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
</content>
</entry>
</feed>
