<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-21T13:11:53Z</updated>
<entry>
<title>Some optimizations and limits for extreme zoom in and out in editor, fixes #5820</title>
<updated>2016-07-21T13:11:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T13:06:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=124e3591a5b17e0fd4e50540dd909bed94792f32'/>
<id>urn:sha1:124e3591a5b17e0fd4e50540dd909bed94792f32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5200 from neikeq/sc-CanvasItemEditor</title>
<updated>2016-07-21T07:02:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T07:02:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=750b973ee4d022492544d61c3105d46d68af0c60'/>
<id>urn:sha1:750b973ee4d022492544d61c3105d46d68af0c60</id>
<content type='text'>
Implement ShortCuts in CanvasItemEditor</content>
</entry>
<entry>
<title>Implement missing ShortCuts in CanvasItemEditor</title>
<updated>2016-07-21T01:28:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-15T19:22:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e82f9ffcf8531b0065699b9eb03c823504ab271'/>
<id>urn:sha1:4e82f9ffcf8531b0065699b9eb03c823504ab271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>CanvasItemEditor: Changed Frame Selection shortcut</title>
<updated>2016-07-15T19:38:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-15T19:38:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2bba1bf77074b8c0960f88867380f12947a8393b'/>
<id>urn:sha1:2bba1bf77074b8c0960f88867380f12947a8393b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Canvas item editor shortcuts</title>
<updated>2016-06-29T20:02:26Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-06-29T20:02:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66ab096c49cf6b0d3cb91437ee655f8757609228'/>
<id>urn:sha1:66ab096c49cf6b0d3cb91437ee655f8757609228</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to rotate controls using tool, closes #3800</title>
<updated>2016-06-27T13:47:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T13:47:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2d208f1226f802b941d099c2f16223e7446cb07'/>
<id>urn:sha1:e2d208f1226f802b941d099c2f16223e7446cb07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added 3 more translatable strings</title>
<updated>2016-06-01T11:32:20Z</updated>
<author>
<name>DimOkGamer</name>
</author>
<published>2016-06-01T11:32:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7d0110cdf61fff70bcb66b50a5274e5d96a6c76'/>
<id>urn:sha1:f7d0110cdf61fff70bcb66b50a5274e5d96a6c76</id>
<content type='text'>
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
</content>
</entry>
<entry>
<title>i18n: Second pass at proofreading</title>
<updated>2016-05-20T23:27:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-20T23:18:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00d8f8604476b525869787f0962bf41b4b591061'/>
<id>urn:sha1:00d8f8604476b525869787f0962bf41b4b591061</id>
<content type='text'>
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94c34ff8906935cf0a9ef5ad82c6755ee21bbd07'/>
<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
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