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<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-29T16:02:27Z</updated>
<entry>
<title>Allow dragging on only one (global) axis when holding down shift</title>
<updated>2016-04-29T16:02:27Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-29T12:06:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70644301ddd6fe5c9572708e8490775d5a3c6d3a'/>
<id>urn:sha1:70644301ddd6fe5c9572708e8490775d5a3c6d3a</id>
<content type='text'>
Closes #1723

(cherry picked from commit d82ff4ed0987642087a8148a28c1da7da38606f4)
</content>
</entry>
<entry>
<title>CanvasItemEditorPlugin: Avoid selecting items from instanced scenes</title>
<updated>2016-04-27T06:41:51Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-07T10:59:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e120e2265b87e27ed61d6c65c39ca5053f842721'/>
<id>urn:sha1:e120e2265b87e27ed61d6c65c39ca5053f842721</id>
<content type='text'>
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items

(cherry picked from commit fab57f2fbc3d6ccd497bbde0174b05e5f52e260c)
</content>
</entry>
<entry>
<title>Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"</title>
<updated>2016-04-27T06:38:28Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T12:37:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=692878b7f40b6802acc6aa47b0f79589ee81a5b6'/>
<id>urn:sha1:692878b7f40b6802acc6aa47b0f79589ee81a5b6</id>
<content type='text'>
Close #4044

(cherry picked from commit 4af1839073261d913ef53bb6f81d2a0cb486d39b)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>keep previous rotation when using rotate tool. fixes #3788.</title>
<updated>2016-02-22T09:13:27Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-02-22T09:13:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87243508e9c2a3ac3b5af7ff7b300a38f62dca1e'/>
<id>urn:sha1:87243508e9c2a3ac3b5af7ff7b300a38f62dca1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Insert new key helper is back to 2D editor, missed it?</title>
<updated>2016-02-09T19:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:09:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f51c26c0252c65bec7a14ebf4f10efc07e8a936a'/>
<id>urn:sha1:f51c26c0252c65bec7a14ebf4f10efc07e8a936a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Property apply limits to V/H Splits in main editor window. Fixes #3567</title>
<updated>2016-02-08T16:01:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T16:01:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf'/>
<id>urn:sha1:92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-avoid allowing selection of canvasitems inside a viewport, fixes #1383</title>
<updated>2016-01-24T19:41:50Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T19:41:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e997c0d24235a53167d9f18156669687e98fe24e'/>
<id>urn:sha1:e997c0d24235a53167d9f18156669687e98fe24e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
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<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
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