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<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=2.0-beta'/>
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<updated>2016-01-24T19:41:50Z</updated>
<entry>
<title>-avoid allowing selection of canvasitems inside a viewport, fixes #1383</title>
<updated>2016-01-24T19:41:50Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T19:41:50Z</published>
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<id>urn:sha1:e997c0d24235a53167d9f18156669687e98fe24e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
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<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
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<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Spatial/Canvas Editor: Ignore unhandled input if there is a dialog</title>
<updated>2016-01-15T10:37:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-15T10:37:45Z</published>
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<id>urn:sha1:e187762c2d9c73650a84f633aab83d447e725d3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix some error messages</title>
<updated>2016-01-09T11:35:57Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-09T11:35:57Z</published>
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<id>urn:sha1:7fa233cd89f0bc00b5e26ced051d12d3f73ec7e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix uniform scaling of non-square CanvasItem nodes</title>
<updated>2016-01-05T23:13:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-05T23:13:07Z</published>
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<id>urn:sha1:fa0500557fdf59b039f92ba61ad02858bb7fe36f</id>
<content type='text'>
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599</title>
<updated>2015-12-29T10:31:50Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T10:31:50Z</published>
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<id>urn:sha1:135d5fb06d268e4a493e612bded0a52484714684</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670</title>
<updated>2015-12-28T12:38:15Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T12:38:15Z</published>
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<id>urn:sha1:fcd4b1a421e9c3ed25201cfd428cfbe789b12204</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed and improved selection and list selection, closes #2852</title>
<updated>2015-12-13T20:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T20:16:13Z</published>
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