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<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-20T22:38:02Z</updated>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed "snap to offset" to "snap relative". Better conveys meaning.</title>
<updated>2015-02-20T12:21:59Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-20T12:21:59Z</published>
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<id>urn:sha1:402db5bd79bf889fca33b89cb083feb24effc614</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2c8aecb3d65cacb7695316257ecd0ec90c91871'/>
<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
<entry>
<title>2D shader progress</title>
<updated>2015-01-11T23:52:42Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-01-11T23:52:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca'/>
<id>urn:sha1:f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-attempt to be friendlier on non english keyboards</title>
<updated>2015-01-05T01:39:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T01:39:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ff0d5c4e57538463081c774dc40a6f8323e6cb9'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>-fixed key insert from editor window (#976)</title>
<updated>2015-01-02T20:31:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-02T20:31:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58a67a1e0f412b3daf7f4905ad7d0ebb1dc0cf6b'/>
<id>urn:sha1:58a67a1e0f412b3daf7f4905ad7d0ebb1dc0cf6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace TileMapEditor floating tile palette with HSplitContainer.</title>
<updated>2014-12-28T22:37:25Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2014-12-28T22:37:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4faf47eb503931f3fd44d617aadca8f34cc0ae47'/>
<id>urn:sha1:4faf47eb503931f3fd44d617aadca8f34cc0ae47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Polygon2D</title>
<updated>2014-07-07T20:44:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-07T20:44:21Z</published>
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<id>urn:sha1:9ff6d55822647c87eef392147ea15641d0922d47</id>
<content type='text'>
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
</content>
</entry>
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