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<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Polygon2D</title>
<updated>2014-07-07T20:44:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-07T20:44:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ff6d55822647c87eef392147ea15641d0922d47'/>
<id>urn:sha1:9ff6d55822647c87eef392147ea15641d0922d47</id>
<content type='text'>
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d68949a1cc41b4865618bddde23122f66764ee1'/>
<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>Merge pull request #436 from marynate/PR-2d-uniform-scale</title>
<updated>2014-05-21T02:10:45Z</updated>
<author>
<name>reduz</name>
</author>
<published>2014-05-21T02:10:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bb7cc732563a3c23f13e88be92ccb29015fb391'/>
<id>urn:sha1:8bb7cc732563a3c23f13e88be92ccb29015fb391</id>
<content type='text'>
Add 2d unifrom scale</content>
</entry>
<entry>
<title>Add 2d unifrom scale</title>
<updated>2014-05-21T01:51:51Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-17T02:41:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9737c02e21202e22da672b546fb64c620aa56f18'/>
<id>urn:sha1:9737c02e21202e22da672b546fb64c620aa56f18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add pan mode in 2d editor</title>
<updated>2014-05-21T01:47:47Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-02T11:39:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be3963aa01ea84cdef6878e5865d5a720ab077b'/>
<id>urn:sha1:8be3963aa01ea84cdef6878e5865d5a720ab077b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change key move behavior of canvas item editor to ignore zoom level; Add</title>
<updated>2014-05-10T02:36:36Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-09T07:11:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14350d2c41bb5fc8bf8da0a5875b15e74ef3fea4'/>
<id>urn:sha1:14350d2c41bb5fc8bf8da0a5875b15e74ef3fea4</id>
<content type='text'>
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
</content>
</entry>
<entry>
<title>Add lock and group icon to scene tree editor</title>
<updated>2014-05-08T05:46:10Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-08T05:43:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f5c0e41b59b9eac7a44708a0ad3c3d056d04921'/>
<id>urn:sha1:2f5c0e41b59b9eac7a44708a0ad3c3d056d04921</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Press F key in 2d editor to center view to selected node</title>
<updated>2014-05-06T14:30:24Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-03T17:36:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61fd1ad703d60c413c2ace7abc5bd2e6ebc06678'/>
<id>urn:sha1:61fd1ad703d60c413c2ace7abc5bd2e6ebc06678</id>
<content type='text'>
Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
</content>
</entry>
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