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<title>godot.git/tools/editor/plugins/baked_light_baker.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/baked_light_baker.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/baked_light_baker.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-11-19T03:50:25Z</updated>
<entry>
<title>Revert "Ignore alpha materials in baked light ray-tracer."</title>
<updated>2015-11-19T03:50:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=daf31824420e15a127178e1880a9a15c8f2a718a'/>
<id>urn:sha1:daf31824420e15a127178e1880a9a15c8f2a718a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore alpha materials in baked light ray-tracer.</title>
<updated>2015-11-02T16:25:16Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-09-18T14:23:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53c9e8301c41b8ede999a7596643e33e36d2ca40'/>
<id>urn:sha1:53c9e8301c41b8ede999a7596643e33e36d2ca40</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-08-14T13:31:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-14T13:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ee4ac183babedd679e901b0158f5268556deceb'/>
<id>urn:sha1:2ee4ac183babedd679e901b0158f5268556deceb</id>
<content type='text'>
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae'/>
<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
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