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<title>godot.git/tools/editor/plugins/baked_light_baker.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
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<updated>2016-07-26T02:45:20Z</updated>
<entry>
<title>Stop baking process if there is no geometry in the BakedLightInstance.</title>
<updated>2016-07-26T02:45:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-07-26T02:45:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=213a57ccafdf2f4fcc472801c60332d40cfe6464'/>
<id>urn:sha1:213a57ccafdf2f4fcc472801c60332d40cfe6464</id>
<content type='text'>
moved missing baked light warning to BakedLightInstance configuration warning
</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
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<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>i18n: Use %d instead of %i in vformat</title>
<updated>2016-05-21T14:34:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-21T14:34:56Z</published>
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<id>urn:sha1:be053e62860a6b9d712e6ece4cde025569ff2efb</id>
<content type='text'>
Fixes #4742.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
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<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>i18n: Don't make print_line calls translatable</title>
<updated>2016-05-04T13:28:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-04T13:28:37Z</published>
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<id>urn:sha1:fb277dbde6a337a3294867f54cebc54c7cd91653</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Modified editor strings to be translatable in the future</title>
<updated>2016-05-04T01:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T01:25:37Z</published>
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<id>urn:sha1:567cb691ec49844101247bb9dc34bc2722f6af4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Ignore alpha materials in baked light ray-tracer."</title>
<updated>2015-11-19T03:50:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=daf31824420e15a127178e1880a9a15c8f2a718a'/>
<id>urn:sha1:daf31824420e15a127178e1880a9a15c8f2a718a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore alpha materials in baked light ray-tracer.</title>
<updated>2015-11-02T16:25:16Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-09-18T14:23:00Z</published>
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<id>urn:sha1:53c9e8301c41b8ede999a7596643e33e36d2ca40</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
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