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<title>godot.git/tools/editor/plugins/animation_player_editor_plugin.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/animation_player_editor_plugin.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/animation_player_editor_plugin.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T22:51:51Z</updated>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c27df8df609337867c108c5adb66174393e190b'/>
<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Merge pull request #2716 from SaracenOne/animation_saving_fix</title>
<updated>2015-11-18T22:35:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:35:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fce4c6eecbb094d3e64fc6b3ffa3b0b292fc4f0e'/>
<id>urn:sha1:fce4c6eecbb094d3e64fc6b3ffa3b0b292fc4f0e</id>
<content type='text'>
Added missing saving support to animation editor.</content>
</entry>
<entry>
<title>Added missing saving support to animation editor.</title>
<updated>2015-11-02T16:17:14Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-10-19T19:40:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56b7567b55df24ef0e78ecea6d2eea427d0ed066'/>
<id>urn:sha1:56b7567b55df24ef0e78ecea6d2eea427d0ed066</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small fixes in some editor dialogs</title>
<updated>2015-10-18T16:31:44Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-10-18T16:31:44Z</published>
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<id>urn:sha1:abde648e6844fa328affed0f1002f56edb4ab69c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set AnimationEditor UndoRedo reference on creation</title>
<updated>2015-09-13T19:21:09Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-09-13T19:21:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1add3b3daccfd6d8f8f8ab2d0ab8a9795097abf2'/>
<id>urn:sha1:1add3b3daccfd6d8f8f8ab2d0ab8a9795097abf2</id>
<content type='text'>
Fix #2418
</content>
</entry>
<entry>
<title>-Properly keep animation editor and viewport state while switching scene tabs</title>
<updated>2015-08-30T01:59:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T01:59:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bad27e1f8460424fa4476fe65209aa250d43115'/>
<id>urn:sha1:1bad27e1f8460424fa4476fe65209aa250d43115</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9acab32daaea38e09c4d74d5f0340479d3dd41bd'/>
<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
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