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<title>godot.git/tools/editor/io_plugins, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>Complete the globals.h -&gt; global_config.h conversion</title>
<updated>2017-02-23T15:47:25Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-02-23T15:47:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53921faa9114f57bd83a33404e7e216db0f27a33'/>
<id>urn:sha1:53921faa9114f57bd83a33404e7e216db0f27a33</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Editor Export Settings Dialog is completed!! Now on to make some exporters..</title>
<updated>2017-02-20T02:21:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-20T02:19:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6950956bdab064cc1e027b93a0ddd0d94dda882'/>
<id>urn:sha1:f6950956bdab064cc1e027b93a0ddd0d94dda882</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-02-08T23:08:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b87a232668d9f9f3b32c2fceb60bc5f6ef46df22'/>
<id>urn:sha1:b87a232668d9f9f3b32c2fceb60bc5f6ef46df22</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
</content>
</entry>
<entry>
<title>Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x</title>
<updated>2017-02-04T23:53:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-04T23:53:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=102b5fce85ffa14887bb08433f7eb571c7aafd81'/>
<id>urn:sha1:102b5fce85ffa14887bb08433f7eb571c7aafd81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Scene import more or less working, needs some missing features.</title>
<updated>2017-02-04T12:48:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-04T12:48:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27eae4ada1eeecd63f8733bfc477e22508c893a6'/>
<id>urn:sha1:27eae4ada1eeecd63f8733bfc477e22508c893a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lot of work in new importer, importing textures now works.</title>
<updated>2017-02-01T12:46:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-01T12:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cd2ca7bbc892eccc635b1c4aea80c956c9b92dc'/>
<id>urn:sha1:2cd2ca7bbc892eccc635b1c4aea80c956c9b92dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed import/export system, will start new one from scratch.</title>
<updated>2017-01-26T00:57:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-26T00:55:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=96de0141ccef3bb035574010816dafdbfc17eb63'/>
<id>urn:sha1:96de0141ccef3bb035574010816dafdbfc17eb63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.</title>
<updated>2017-01-16T19:36:33Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-01-14T20:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f4f9aa6ded6da027c84cc466c767334dc3d3362'/>
<id>urn:sha1:6f4f9aa6ded6da027c84cc466c767334dc3d3362</id>
<content type='text'>
Also inlined some more math functions.
</content>
</entry>
<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-01-16T07:49:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
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<id>urn:sha1:f44ee891beaad397481dd88da41cb80e6539774f</id>
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