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<title>godot.git/tools/editor/io_plugins, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix crash when select target path on import 3d scene window</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-13T23:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=679e9f413c42bb3cc9cfafd98251d4f71d6030a4'/>
<id>urn:sha1:679e9f413c42bb3cc9cfafd98251d4f71d6030a4</id>
<content type='text'>
(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
</content>
</entry>
<entry>
<title>Fixed flag for importing animation and skipping value tracks.</title>
<updated>2016-11-15T07:28:26Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-11-03T08:41:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5f210693c0b689833ef682e7753cfb77a80082a'/>
<id>urn:sha1:e5f210693c0b689833ef682e7753cfb77a80082a</id>
<content type='text'>
(cherry picked from commit 0063471eddebc543fd72636bc8e895ab05bb22a5)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Add option for root node name on Import 3D scene window</title>
<updated>2016-10-17T18:50:20Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-14T11:03:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b71cae50ff0551de1311798cf72d12d1dd23b4e'/>
<id>urn:sha1:9b71cae50ff0551de1311798cf72d12d1dd23b4e</id>
<content type='text'>
(cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
</content>
</entry>
<entry>
<title>Respect texture .flags files on export</title>
<updated>2016-10-09T15:24:10Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-30T08:49:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de13e52b9b077073dfa79d59ece6b2c5cec2c8c1'/>
<id>urn:sha1:de13e52b9b077073dfa79d59ece6b2c5cec2c8c1</id>
<content type='text'>
(cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
</content>
</entry>
<entry>
<title>Turn some prints to error logs, remove others</title>
<updated>2016-07-23T22:02:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-23T22:02:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=308d405c31f83ce538fea76d6e88931718afc012'/>
<id>urn:sha1:308d405c31f83ce538fea76d6e88931718afc012</id>
<content type='text'>
Fixes #5876 in passing.
</content>
</entry>
<entry>
<title>Revert "Change default extension to .tscn when import 3d scene"</title>
<updated>2016-07-18T19:32:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-18T19:29:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f9dea3aed8a0a15df6dfde65fc5f2bd5e8a0b06'/>
<id>urn:sha1:4f9dea3aed8a0a15df6dfde65fc5f2bd5e8a0b06</id>
<content type='text'>
Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326526d76bfda095daa99e56317e30803.
</content>
</entry>
<entry>
<title>Change default extension to .tscn when import 3d scene</title>
<updated>2016-07-18T14:28:13Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-18T14:28:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=edf7082326526d76bfda095daa99e56317e30803'/>
<id>urn:sha1:edf7082326526d76bfda095daa99e56317e30803</id>
<content type='text'>
</content>
</entry>
</feed>
