<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/io_plugins, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:44:53Z</updated>
<entry>
<title>Fix crash when select target path on import 3d scene window</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-13T23:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=679e9f413c42bb3cc9cfafd98251d4f71d6030a4'/>
<id>urn:sha1:679e9f413c42bb3cc9cfafd98251d4f71d6030a4</id>
<content type='text'>
(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
</content>
</entry>
<entry>
<title>Fixed flag for importing animation and skipping value tracks.</title>
<updated>2016-11-15T07:28:26Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-11-03T08:41:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5f210693c0b689833ef682e7753cfb77a80082a'/>
<id>urn:sha1:e5f210693c0b689833ef682e7753cfb77a80082a</id>
<content type='text'>
(cherry picked from commit 0063471eddebc543fd72636bc8e895ab05bb22a5)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Add option for root node name on Import 3D scene window</title>
<updated>2016-10-17T18:50:20Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-14T11:03:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b71cae50ff0551de1311798cf72d12d1dd23b4e'/>
<id>urn:sha1:9b71cae50ff0551de1311798cf72d12d1dd23b4e</id>
<content type='text'>
(cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
</content>
</entry>
<entry>
<title>Respect texture .flags files on export</title>
<updated>2016-10-09T15:24:10Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-30T08:49:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de13e52b9b077073dfa79d59ece6b2c5cec2c8c1'/>
<id>urn:sha1:de13e52b9b077073dfa79d59ece6b2c5cec2c8c1</id>
<content type='text'>
(cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
</content>
</entry>
<entry>
<title>Turn some prints to error logs, remove others</title>
<updated>2016-07-23T22:02:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-23T22:02:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=308d405c31f83ce538fea76d6e88931718afc012'/>
<id>urn:sha1:308d405c31f83ce538fea76d6e88931718afc012</id>
<content type='text'>
Fixes #5876 in passing.
</content>
</entry>
<entry>
<title>Revert "Change default extension to .tscn when import 3d scene"</title>
<updated>2016-07-18T19:32:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-18T19:29:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f9dea3aed8a0a15df6dfde65fc5f2bd5e8a0b06'/>
<id>urn:sha1:4f9dea3aed8a0a15df6dfde65fc5f2bd5e8a0b06</id>
<content type='text'>
Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326526d76bfda095daa99e56317e30803.
</content>
</entry>
<entry>
<title>Change default extension to .tscn when import 3d scene</title>
<updated>2016-07-18T14:28:13Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-18T14:28:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=edf7082326526d76bfda095daa99e56317e30803'/>
<id>urn:sha1:edf7082326526d76bfda095daa99e56317e30803</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some noisy debug prints</title>
<updated>2016-07-17T16:25:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-17T16:25:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22419082d9bedbc9dc060ea5784bb0871f8710a3'/>
<id>urn:sha1:22419082d9bedbc9dc060ea5784bb0871f8710a3</id>
<content type='text'>
Part of #5031
</content>
</entry>
</feed>
