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<title>godot.git/tools/editor/io_plugins, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T16:20:55Z</updated>
<entry>
<title>Fix error reporting when a scene is not imported properly, closes #3968</title>
<updated>2016-07-08T16:20:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-26T18:37:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9592dd3e3b40bd3e5ad831e68870238cb4aa81e1'/>
<id>urn:sha1:9592dd3e3b40bd3e5ad831e68870238cb4aa81e1</id>
<content type='text'>
(cherry picked from commit 33f1204dc4e919660bd923f366897349a9f9fdbb)
</content>
</entry>
<entry>
<title>Fixed error using the same atlas rect for all images, closes #4139</title>
<updated>2016-06-24T23:53:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T23:51:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=140949e013c4f4c7313b6a2a09dcea88871c4603'/>
<id>urn:sha1:140949e013c4f4c7313b6a2a09dcea88871c4603</id>
<content type='text'>
(cherry picked from commit 3edf66477a49696ae82074b4675aff818dda68fe)
</content>
</entry>
<entry>
<title>Improved Blender/Collada shadeless-&gt;unshaded import</title>
<updated>2016-06-24T22:23:48Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-06-07T20:07:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08c9e566bf8b7e637a7218521be318969df439b9'/>
<id>urn:sha1:08c9e566bf8b7e637a7218521be318969df439b9</id>
<content type='text'>
(cherry picked from commit 101e0c9ec6db92a842a8ca8fc7b4e475a6f2f477)
</content>
</entry>
<entry>
<title>Check the save path before importing a 3D Mesh</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Wilhem Barbier</name>
</author>
<published>2016-05-18T18:26:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16d38b199a2a3b4ca74bd7acab3ad426218353ff'/>
<id>urn:sha1:16d38b199a2a3b4ca74bd7acab3ad426218353ff</id>
<content type='text'>
(cherry picked from commit f38473f65bd570467f485ca63af718454a70c546)
</content>
</entry>
<entry>
<title>Allow any directory for custom character set and gradient image file when import font</title>
<updated>2016-05-01T10:27:43Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-05-01T07:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40b546fb836c427b077fb4fed56305ab23e1a132'/>
<id>urn:sha1:40b546fb836c427b077fb4fed56305ab23e1a132</id>
<content type='text'>
fix #4486

(cherry picked from commit b172cb524d494867601fbb0335e55bf558429cdc)
</content>
</entry>
<entry>
<title>correct typo "overwrite"</title>
<updated>2016-04-27T06:48:43Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-04-14T11:52:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bfcd14a6a207f51fc2f44bcd971004984d35312'/>
<id>urn:sha1:4bfcd14a6a207f51fc2f44bcd971004984d35312</id>
<content type='text'>
(cherry picked from commit 86c632605771ba4d2caca0faf610c1345eea5a53)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-fixed more issues resampling sounds</title>
<updated>2016-02-11T14:29:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T14:28:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e46ffe5c66044bdb0168784c54c544b1569e1b66'/>
<id>urn:sha1:e46ffe5c66044bdb0168784c54c544b1569e1b66</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>Support BMFont in font editor plugin, closes #2204</title>
<updated>2016-01-02T17:53:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T17:53:48Z</published>
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<id>urn:sha1:cd3dfdaf18506c3ff2c41d8d94c7ec9fe12fbef5</id>
<content type='text'>
</content>
</entry>
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