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<title>godot.git/tools/editor/io_plugins, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=2.0-stable'/>
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<updated>2016-02-11T14:29:29Z</updated>
<entry>
<title>-fixed more issues resampling sounds</title>
<updated>2016-02-11T14:29:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T14:28:55Z</published>
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<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
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-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>Support BMFont in font editor plugin, closes #2204</title>
<updated>2016-01-02T17:53:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T17:53:48Z</published>
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</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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<entry>
<title>-Fix to progress dialog, speding it up</title>
<updated>2015-12-21T12:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T12:05:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81f62fb78c7f3c133ef764a99dcdf05077d8ced9'/>
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<content type='text'>
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
</content>
</entry>
<entry>
<title>added binary API to StreamPeer, fixes #2863</title>
<updated>2015-12-13T15:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T15:53:29Z</published>
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</content>
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<entry>
<title>Set default destination filename of imported font to be input font filename</title>
<updated>2015-12-04T18:29:27Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2015-12-04T18:29:27Z</published>
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<content type='text'>
if destination filename was ".fnt" (ie. no filename set by user)
</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
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<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>Better import mesh warnings</title>
<updated>2015-11-25T13:28:46Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-25T13:28:46Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260</title>
<updated>2015-11-19T13:41:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T13:41:20Z</published>
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