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<title>godot.git/tools/editor/io_plugins, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/io_plugins?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-20T02:37:04Z</updated>
<entry>
<title>fixes on sample importing</title>
<updated>2015-05-20T02:37:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T02:37:04Z</published>
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</content>
</entry>
<entry>
<title>fix a crash situation when starting a thread and other small fixes</title>
<updated>2015-05-18T15:45:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T15:45:53Z</published>
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</content>
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<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
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<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
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</content>
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<entry>
<title>fix font import path on windows, closes #1675</title>
<updated>2015-05-04T18:06:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T18:06:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a02d3f96f8fa3ed844a9abf58c0bf4d8023ebcc'/>
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<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
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</content>
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<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-04-24T18:09:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T18:09:47Z</published>
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</content>
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<entry>
<title>local changes</title>
<updated>2015-04-24T18:09:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T18:09:35Z</published>
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<id>urn:sha1:115f55e972b23936953a4a3958e69297fa04050e</id>
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</content>
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<entry>
<title>fix to collada import crash</title>
<updated>2015-04-24T01:42:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-24T01:42:52Z</published>
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</content>
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<entry>
<title>Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.</title>
<updated>2015-04-23T02:29:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-23T02:29:03Z</published>
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<id>urn:sha1:c43dfddb655d7ad8b8b4b1cd874e533719dc4463</id>
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</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
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