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<title>godot.git/tools/editor/icons, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/icons?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/icons?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>Merge pull request #7352 from Zylann/polyline</title>
<updated>2017-02-12T22:30:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-12T22:30:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=117a83fcb916cb02777dea73fb642216fd2e1d79'/>
<id>urn:sha1:117a83fcb916cb02777dea73fb642216fd2e1d79</id>
<content type='text'>
Polyline</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-02-08T23:08:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b87a232668d9f9f3b32c2fceb60bc5f6ef46df22'/>
<id>urn:sha1:b87a232668d9f9f3b32c2fceb60bc5f6ef46df22</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
</content>
</entry>
<entry>
<title>Merge pull request #7542 from volzhs/modulate-transparency</title>
<updated>2017-01-25T18:58:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-25T18:58:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b9ec15124c8784d11980a467318c585bbc0e0e2'/>
<id>urn:sha1:4b9ec15124c8784d11980a467318c585bbc0e0e2</id>
<content type='text'>
Show transparency and accurate color for modulate</content>
</entry>
<entry>
<title>Show transparency and accurate color for modulate</title>
<updated>2017-01-24T12:51:08Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-01-15T16:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92363a2afee8b31a4ba4e1fd059dffabfeec0e95'/>
<id>urn:sha1:92363a2afee8b31a4ba4e1fd059dffabfeec0e95</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP new AudioServer, with buses, effects, etc.</title>
<updated>2017-01-21T22:01:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-21T22:00:25Z</published>
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<id>urn:sha1:0aa7242624fcd74eaf13db006274829c284fab3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added some missing icons and modified others</title>
<updated>2017-01-17T05:09:16Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-01-17T05:09:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26d8ee0308de45d2da10b82d10d8cc1aa5577dd3'/>
<id>urn:sha1:26d8ee0308de45d2da10b82d10d8cc1aa5577dd3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>icon fixes</title>
<updated>2017-01-17T02:08:38Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-01-16T01:08:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=949d4208ed8389bd07e0738d5c38e9d391cb1e83'/>
<id>urn:sha1:949d4208ed8389bd07e0738d5c38e9d391cb1e83</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added Line2D node that draws a polygon-based line</title>
<updated>2017-01-14T23:44:46Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-12-09T01:52:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2fba10b952f694f604e20b9e5f220023a5f8fd2'/>
<id>urn:sha1:e2fba10b952f694f604e20b9e5f220023a5f8fd2</id>
<content type='text'>
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
</content>
</entry>
<entry>
<title>Added missing icons (#7514)</title>
<updated>2017-01-14T23:28:12Z</updated>
<author>
<name>Daniel Ramirez</name>
</author>
<published>2017-01-14T23:28:12Z</published>
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<id>urn:sha1:1d7d8e167474528f32817a1b645b0a10279ae0f0</id>
<content type='text'>
</content>
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