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<title>godot.git/tools/editor/icons, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/icons?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/icons?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:19:40Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>Added missing ReloadEmpty editor icon</title>
<updated>2016-02-05T19:49:04Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-05T19:49:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed5e4fabd04a2fc2598a2ea3120c450436eb8736'/>
<id>urn:sha1:ed5e4fabd04a2fc2598a2ea3120c450436eb8736</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415</title>
<updated>2016-02-02T23:44:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T23:44:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6349c50f5a2b2a1e2ad867582c7321942fc586d7'/>
<id>urn:sha1:6349c50f5a2b2a1e2ad867582c7321942fc586d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock</title>
<updated>2016-01-15T13:34:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-15T13:34:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d64a9526cd17f2d506cf9e6fb9c68a8636c7da07'/>
<id>urn:sha1:d64a9526cd17f2d506cf9e6fb9c68a8636c7da07</id>
<content type='text'>
Moved subscene creation from scene menu to an icon on the scene dock</content>
</entry>
<entry>
<title>Use better icon by @MarianoGnu</title>
<updated>2016-01-08T06:33:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-08T06:33:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecbc6574fe4adf704997ea599a276aea2d945290'/>
<id>urn:sha1:ecbc6574fe4adf704997ea599a276aea2d945290</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670</title>
<updated>2015-12-28T12:38:15Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T12:38:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fcd4b1a421e9c3ed25201cfd428cfbe789b12204'/>
<id>urn:sha1:fcd4b1a421e9c3ed25201cfd428cfbe789b12204</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed and improved selection and list selection, closes #2852</title>
<updated>2015-12-13T20:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T20:16:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72ff61963b207cc41664f7aeb39448d0a2f8369f'/>
<id>urn:sha1:72ff61963b207cc41664f7aeb39448d0a2f8369f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
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