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<title>godot.git/tools/editor/icons/source/icon_h_button_array.svg, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/icons/source/icon_h_button_array.svg?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/icons/source/icon_h_button_array.svg?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>New icons, almost all the icons have an svg version, plus a more consistent look</title>
<updated>2016-06-04T19:01:36Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-06-04T19:01:36Z</published>
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</content>
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