<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_themes.h, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_themes.h?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_themes.h?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title>Style: Cleanups, added headers, renamed files</title>
<updated>2017-01-16T07:04:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-16T07:04:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3890256fc57eafb2db83d328b8caf772188e21d4'/>
<id>urn:sha1:3890256fc57eafb2db83d328b8caf772188e21d4</id>
<content type='text'>
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-01T21:03:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7bc44d5ad9aae4902280012f7654e2318cd910e'/>
<id>urn:sha1:c7bc44d5ad9aae4902280012f7654e2318cd910e</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
</content>
</entry>
<entry>
<title>-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons</title>
<updated>2016-09-11T13:05:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-11T13:01:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bf684cea274db7c58b3f62a77ad4de3980c14dc'/>
<id>urn:sha1:1bf684cea274db7c58b3f62a77ad4de3980c14dc</id>
<content type='text'>
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
</content>
</entry>
<entry>
<title>Clean up editor theme creation</title>
<updated>2016-06-18T05:32:03Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-06-18T05:32:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06690989f17f8ad0de84794b4cc42fdf22458302'/>
<id>urn:sha1:06690989f17f8ad0de84794b4cc42fdf22458302</id>
<content type='text'>
</content>
</entry>
</feed>
