<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_settings.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_settings.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_settings.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add editor setting for display mode on file dialog and filesystem dock</title>
<updated>2015-12-15T17:36:04Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-15T16:39:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9f4d3952d0b26e01e983e1242788b179f1d7bcf'/>
<id>urn:sha1:d9f4d3952d0b26e01e983e1242788b179f1d7bcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed tabs</title>
<updated>2015-11-18T07:47:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T07:47:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3974fbb8528c9250289e60b8ac1d3cbac762cda2'/>
<id>urn:sha1:3974fbb8528c9250289e60b8ac1d3cbac762cda2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2250 from PeaceSells50/AddedGridMapSettings</title>
<updated>2015-10-17T15:11:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T15:11:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=474c72697d1f7bb96450124935269ba7ba31cd1d'/>
<id>urn:sha1:474c72697d1f7bb96450124935269ba7ba31cd1d</id>
<content type='text'>
Added GridMap settings which allows the user to enter a pick distance.</content>
</entry>
<entry>
<title>new editor settings customization of where to run the game from the editor</title>
<updated>2015-08-31T02:36:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-31T02:36:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf57a654d7d09fe169455ffc2049cd4bfec660f3'/>
<id>urn:sha1:cf57a654d7d09fe169455ffc2049cd4bfec660f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Merged the file server with the live editing and remote debug</title>
<updated>2015-08-06T05:37:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-06T05:37:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0'/>
<id>urn:sha1:9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0</id>
<content type='text'>
-It is now really easy to deploy an android build with debug, and debug it
</content>
</entry>
<entry>
<title>Added GridMap settings which allows the user to enter a pick distance.</title>
<updated>2015-07-10T02:51:49Z</updated>
<author>
<name>Peace Sells</name>
</author>
<published>2015-07-10T02:51:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a009fadfff40d6339031a70c760103c76edfdce7'/>
<id>urn:sha1:a009fadfff40d6339031a70c760103c76edfdce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9acab32daaea38e09c4d74d5f0340479d3dd41bd'/>
<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
<entry>
<title>work in progress, resource previews</title>
<updated>2015-05-31T05:00:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-31T04:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5348eebdc7228f7836582cd9bd4ed4f5fd59348'/>
<id>urn:sha1:d5348eebdc7228f7836582cd9bd4ed4f5fd59348</id>
<content type='text'>
</content>
</entry>
</feed>
