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<title>godot.git/tools/editor/editor_settings.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_settings.cpp?h=1.0-rc2</id>
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<updated>2014-12-08T09:35:06Z</updated>
<entry>
<title>remove old unused pref, added new confirm insert track</title>
<updated>2014-12-08T09:35:06Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-12-08T09:35:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc694f49b8e9a98052be38fa2a5a33cba42e668e'/>
<id>urn:sha1:dc694f49b8e9a98052be38fa2a5a33cba42e668e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
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-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Merge pull request #852 from adolson/autoscan-project-dir</title>
<updated>2014-11-02T13:14:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T13:14:18Z</published>
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<id>urn:sha1:eb7036344d4ca6e620f610822a9e2d59219281c2</id>
<content type='text'>
add option to auto-scan a directory for projects</content>
</entry>
<entry>
<title>add option to auto-scan a directory for projects</title>
<updated>2014-11-01T06:06:29Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-11-01T06:06:29Z</published>
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<id>urn:sha1:f7eff51969629fea4165189685d231a3a927311d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
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-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>added settings for default project &amp; export dirs</title>
<updated>2014-08-25T01:20:45Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T01:20:45Z</published>
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<id>urn:sha1:884b79ce0ee37686d758f2299cea8559ae93df27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d68949a1cc41b4865618bddde23122f66764ee1'/>
<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
<entry>
<title>Lots of 3D improvements:</title>
<updated>2014-05-05T01:50:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-05T01:50:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72ae89c5aa8da9110ec8f89e5558d5d04935f3b5'/>
<id>urn:sha1:72ae89c5aa8da9110ec8f89e5558d5d04935f3b5</id>
<content type='text'>
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
</content>
</entry>
<entry>
<title>#331 settings menu option title fix oops</title>
<updated>2014-04-28T09:31:58Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-04-28T09:31:58Z</published>
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<id>urn:sha1:2c683b0f993127a0bf2150359403479caa258da0</id>
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</content>
</entry>
<entry>
<title>#331 settings menu option title fix</title>
<updated>2014-04-28T09:16:49Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-04-28T09:16:49Z</published>
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