<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_scale.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_scale.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_scale.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-05T21:43:56Z</updated>
<entry>
<title>make hdpi manually configurable in project settings</title>
<updated>2016-06-05T21:43:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T21:43:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=684a1207c0a08889be7024d5851c224877557053'/>
<id>urn:sha1:684a1207c0a08889be7024d5851c224877557053</id>
<content type='text'>
also added hidpi support to project manager
</content>
</entry>
<entry>
<title>-Some fixes to OSX retina scaling for window functions</title>
<updated>2016-05-30T03:28:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-30T03:28:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b1f8230ec435d9289b53afa8da02367daf8b5af'/>
<id>urn:sha1:9b1f8230ec435d9289b53afa8da02367daf8b5af</id>
<content type='text'>
-Implemented HiDPI detection and support for Godot Editor!
</content>
</entry>
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