<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_run_script.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_run_script.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_run_script.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-06-22T03:04:15Z</updated>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
<entry>
<title>-run script in editor</title>
<updated>2014-02-21T02:01:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-21T02:01:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2a068984c36de1f77940ae9d5dc0d017b8e642d'/>
<id>urn:sha1:f2a068984c36de1f77940ae9d5dc0d017b8e642d</id>
<content type='text'>
-add search docs dialog that returns places string was found
-added flash
</content>
</entry>
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