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<title>godot.git/tools/editor/editor_profiler.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_profiler.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_profiler.cpp?h=2.1.1-stable'/>
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<updated>2016-07-21T21:02:43Z</updated>
<entry>
<title>Update profiler curves on item toggled, closes #5680</title>
<updated>2016-07-21T21:02:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=925e5e9f2aa7a57da5a939918e7334db1f1bb6e0'/>
<id>urn:sha1:925e5e9f2aa7a57da5a939918e7334db1f1bb6e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Fix typo and sync template</title>
<updated>2016-05-28T10:46:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-28T10:46:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d708afdc1cd0c23ee3381bd91fe20a7c2acfd056'/>
<id>urn:sha1:d708afdc1cd0c23ee3381bd91fe20a7c2acfd056</id>
<content type='text'>
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75f8963380a1f6ae8501f21a1d3f3bef8a89d91'/>
<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
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