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<title>godot.git/tools/editor/editor_node.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0-stable'/>
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<updated>2016-02-17T19:54:19Z</updated>
<entry>
<title>Added option to restart custom scene</title>
<updated>2016-02-17T19:54:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-17T19:51:56Z</published>
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</content>
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<entry>
<title>Fix _quick_run method (Play custom scene)</title>
<updated>2016-02-17T18:41:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-17T18:40:06Z</published>
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<entry>
<title>-Property apply limits to V/H Splits in main editor window. Fixes #3567</title>
<updated>2016-02-08T16:01:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T16:01:54Z</published>
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</content>
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<entry>
<title>Fix Output panel annoying focus steal</title>
<updated>2016-01-24T15:26:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-24T15:26:03Z</published>
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</content>
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<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
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<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock</title>
<updated>2016-01-15T13:34:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-15T13:34:39Z</published>
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<id>urn:sha1:d64a9526cd17f2d506cf9e6fb9c68a8636c7da07</id>
<content type='text'>
Moved subscene creation from scene menu to an icon on the scene dock</content>
</entry>
<entry>
<title>Allow to override the default editor layout</title>
<updated>2016-01-11T22:51:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-11T21:23:45Z</published>
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</content>
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<entry>
<title>Quick open now can open multiple scenes and scripts</title>
<updated>2016-01-08T11:27:34Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-08T11:27:34Z</published>
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</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
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