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<title>godot.git/tools/editor/editor_node.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T15:26:03Z</updated>
<entry>
<title>Fix Output panel annoying focus steal</title>
<updated>2016-01-24T15:26:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-24T15:26:03Z</published>
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<id>urn:sha1:a3e491435593f75e394b8ec72c192d3119bf72d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
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<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock</title>
<updated>2016-01-15T13:34:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-15T13:34:39Z</published>
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<id>urn:sha1:d64a9526cd17f2d506cf9e6fb9c68a8636c7da07</id>
<content type='text'>
Moved subscene creation from scene menu to an icon on the scene dock</content>
</entry>
<entry>
<title>Allow to override the default editor layout</title>
<updated>2016-01-11T22:51:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-11T21:23:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=60adf21bc65a70cfe4dbeb7e0a00d1de4b0a6fe9'/>
<id>urn:sha1:60adf21bc65a70cfe4dbeb7e0a00d1de4b0a6fe9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Quick open now can open multiple scenes and scripts</title>
<updated>2016-01-08T11:27:34Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-08T11:27:34Z</published>
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<id>urn:sha1:7fa3bd4e78a36e32c7020e92c74974a6d30051ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>-Fix to progress dialog, speding it up</title>
<updated>2015-12-21T12:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T12:05:49Z</published>
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<id>urn:sha1:81f62fb78c7f3c133ef764a99dcdf05077d8ced9</id>
<content type='text'>
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
</content>
</entry>
<entry>
<title>Added input actions renaming</title>
<updated>2015-12-14T19:44:57Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2015-12-14T15:49:24Z</published>
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<id>urn:sha1:fa085a9c2ca1535a135ed934d656636ef7f1d58f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
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<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
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