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<title>godot.git/tools/editor/editor_node.h, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.h?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.h?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5f509f238576dba39ffcce74ab2066f24e67b58'/>
<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
<entry>
<title>Merge pull request #1346 from Nulifier/import-plugin</title>
<updated>2015-02-11T10:07:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-11T10:07:59Z</published>
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<id>urn:sha1:7f88df73bef93ce2627be2921919216a3fae5dc3</id>
<content type='text'>
Added the ability to add and remove editor import plugins.</content>
</entry>
<entry>
<title>Added the ability to add and remove editor import plugins.</title>
<updated>2015-02-10T06:36:16Z</updated>
<author>
<name>Jeffrey Steward</name>
</author>
<published>2015-02-10T06:36:16Z</published>
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<id>urn:sha1:13dc6f53cabe0f56f6530e104747d70927f62234</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a revert menu item.</title>
<updated>2015-01-25T00:14:06Z</updated>
<author>
<name>Felix Laurie von Massenbach</name>
</author>
<published>2015-01-25T00:14:06Z</published>
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<id>urn:sha1:977b190a2d2f7b5bc252c10836114661702e001e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prompt save dialog if running a unsaved scene. Solution for #966</title>
<updated>2015-01-06T22:28:25Z</updated>
<author>
<name>Maximillian</name>
</author>
<published>2015-01-06T22:28:25Z</published>
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<id>urn:sha1:cf616e584586bb875bed5a817c531918233444c2</id>
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</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>Import 3D Scene Improvements</title>
<updated>2014-06-19T05:23:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-19T05:23:03Z</published>
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<id>urn:sha1:e086bccd63e64b8d3bd2b6b5ce000ef8abd71584</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
</content>
</entry>
<entry>
<title>Another small fix</title>
<updated>2014-05-05T02:33:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-05T02:33:31Z</published>
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