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<title>godot.git/tools/editor/editor_node.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-06T09:07:46Z</updated>
<entry>
<title>Fix checking unsaved changes only in current scene</title>
<updated>2016-05-06T09:07:46Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-02T11:40:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97e30f4cd70b7d89e56e8dbe84e936d2ffabb667'/>
<id>urn:sha1:97e30f4cd70b7d89e56e8dbe84e936d2ffabb667</id>
<content type='text'>
(cherry picked from commit 107e62be7045ae69415f8069a6f49ec912ec3799)
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-29T05:43:23Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91461b588da8881e0b54795ac35397e8211a75b7'/>
<id>urn:sha1:91461b588da8881e0b54795ac35397e8211a75b7</id>
<content type='text'>
(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
</content>
</entry>
<entry>
<title>Fix 'Quit to Project Manager' not stopping the running application</title>
<updated>2016-04-27T06:50:09Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-17T21:12:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a2efc48c57982f01ccdb452d795d5474ea9fe78'/>
<id>urn:sha1:6a2efc48c57982f01ccdb452d795d5474ea9fe78</id>
<content type='text'>
(cherry picked from commit e48c07750f0f0f5a4570546152360275b9af1866)
</content>
</entry>
<entry>
<title>Stopped save scene flicker, issue 4118</title>
<updated>2016-04-02T20:15:06Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-03-26T20:31:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=729dc5da83fd9451673c4e188f3121afe9267fa0'/>
<id>urn:sha1:729dc5da83fd9451673c4e188f3121afe9267fa0</id>
<content type='text'>
(cherry picked from commit 9d74b76a69b1fda38d8e0fc5a7460c79ad276420)
</content>
</entry>
<entry>
<title>TileSet Export: Avoid invalid error when merge is enabled but file does not exist</title>
<updated>2016-04-02T20:05:36Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-03-11T00:20:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d950a13c100b895809c833840f44f000cfe3adcb'/>
<id>urn:sha1:d950a13c100b895809c833840f44f000cfe3adcb</id>
<content type='text'>
(cherry picked from commit 897b33ce77dee4ba22ce30aede7784eec73f9c64)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Removed "__editor_plugin_screen__" metadata creation</title>
<updated>2016-03-06T08:48:15Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-05T15:29:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bdd5d24cb2d8d6c7cd16da2fe0ba833d064d539'/>
<id>urn:sha1:1bdd5d24cb2d8d6c7cd16da2fe0ba833d064d539</id>
<content type='text'>
(cherry picked from commit b79e83ad6ff438aed4761a281eec33ed2f2eee26)
</content>
</entry>
<entry>
<title>adds -pm and -project_manager command line options to start project manager</title>
<updated>2016-02-27T14:27:33Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-25T06:02:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a0bbe56e64ad14f18c037bf7130f3d383ec6d6'/>
<id>urn:sha1:45a0bbe56e64ad14f18c037bf7130f3d383ec6d6</id>
<content type='text'>
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
</content>
</entry>
<entry>
<title>Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810</title>
<updated>2016-02-27T14:27:25Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-24T21:07:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d86b12a3973a46a0b6890276e40f3ff464baa5a2'/>
<id>urn:sha1:d86b12a3973a46a0b6890276e40f3ff464baa5a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a setting in editor defining scene tabs close button policy. Fixes #3777</title>
<updated>2016-02-20T01:45:04Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-20T01:41:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7191de46708126b56fe0db48b9cd1a6fae303889'/>
<id>urn:sha1:7191de46708126b56fe0db48b9cd1a6fae303889</id>
<content type='text'>
global/always_show_close_button_in_scene_tabs
Default = OFF --&gt; Close button only on active tab
ON --&gt; Close button on all tabs
</content>
</entry>
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