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<title>godot.git/tools/editor/editor_node.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-20T01:45:04Z</updated>
<entry>
<title>Added a setting in editor defining scene tabs close button policy. Fixes #3777</title>
<updated>2016-02-20T01:45:04Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-20T01:41:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7191de46708126b56fe0db48b9cd1a6fae303889'/>
<id>urn:sha1:7191de46708126b56fe0db48b9cd1a6fae303889</id>
<content type='text'>
global/always_show_close_button_in_scene_tabs
Default = OFF --&gt; Close button only on active tab
ON --&gt; Close button on all tabs
</content>
</entry>
<entry>
<title>Keep 'Play custom scene' button unpressed when not running</title>
<updated>2016-02-18T12:16:31Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-18T12:16:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c1bde4e4b3676cd9dde366d13d4de3b094674cd'/>
<id>urn:sha1:9c1bde4e4b3676cd9dde366d13d4de3b094674cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unimplemented SceneAnimationImport plugin from menu</title>
<updated>2016-02-17T21:26:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:17:34Z</published>
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<id>urn:sha1:01cf698de7a6aa85459ea3dc8ebabec8135712f5</id>
<content type='text'>
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
</content>
</entry>
<entry>
<title>Added option to restart custom scene</title>
<updated>2016-02-17T19:54:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-17T19:51:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c0accc4ba2388638ee2ed397216952f0bf5dde4'/>
<id>urn:sha1:8c0accc4ba2388638ee2ed397216952f0bf5dde4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix _quick_run method (Play custom scene)</title>
<updated>2016-02-17T18:41:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-02-17T18:40:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8f06085a2b5b2eb1838cefdb58aa39a99022324'/>
<id>urn:sha1:d8f06085a2b5b2eb1838cefdb58aa39a99022324</id>
<content type='text'>
</content>
</entry>
<entry>
<title>export from command line</title>
<updated>2016-02-10T06:41:48Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-10T06:41:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83b03e1c6860e1df685ff956d48429c9845ea605'/>
<id>urn:sha1:83b03e1c6860e1df685ff956d48429c9845ea605</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Property apply limits to V/H Splits in main editor window. Fixes #3567</title>
<updated>2016-02-08T16:01:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T16:01:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf'/>
<id>urn:sha1:92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix animation toolbar</title>
<updated>2016-01-27T14:10:51Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-27T14:10:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f5d537993c81d98f8c5848279f9ce89661bfc85'/>
<id>urn:sha1:9f5d537993c81d98f8c5848279f9ce89661bfc85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>defer project export filesystem update if not visible</title>
<updated>2016-01-27T10:23:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-27T10:23:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d99e71d94add700ece9b1bf3a708ba33e6e1f75'/>
<id>urn:sha1:1d99e71d94add700ece9b1bf3a708ba33e6e1f75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3435 from neikeq/output_focus_steal</title>
<updated>2016-01-25T03:30:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:30:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31a4762feab58d1eb68d02c9591a80662d383361'/>
<id>urn:sha1:31a4762feab58d1eb68d02c9591a80662d383361</id>
<content type='text'>
Fix Output panel annoying focus steal</content>
</entry>
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