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<title>godot.git/tools/editor/editor_node.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-stable'/>
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<updated>2015-05-18T14:14:02Z</updated>
<entry>
<title>fix a compile error</title>
<updated>2015-05-18T14:14:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T14:14:02Z</published>
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<id>urn:sha1:5900e7f589d50268d49e2e67d3a498d1b01fe03a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-changed some copyrights to 2015</title>
<updated>2015-05-17T21:19:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T21:19:24Z</published>
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<id>urn:sha1:5272853cdc1c37fc545c443370bf87642122f4cc</id>
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</content>
</entry>
<entry>
<title>properly save external resources, fixes #1924</title>
<updated>2015-05-17T16:15:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T16:11:55Z</published>
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<id>urn:sha1:e72717e3738ea7fe1a2a6c9447ad0090bdf297ec</id>
<content type='text'>
added API to get scancode names to OS
</content>
</entry>
<entry>
<title>fixed crash on make resources unique menu option, fixes #1874</title>
<updated>2015-05-12T00:23:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-12T00:23:29Z</published>
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<id>urn:sha1:bc0ef64bedbfe5a2f091d518aafbf40f7d4c8f3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1738 from jackmakesthings/master</title>
<updated>2015-05-04T02:00:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T02:00:26Z</published>
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<id>urn:sha1:30f652998ddb214ce896c4ce6883ba3ad97caeec</id>
<content type='text'>
Updating demo engine.cfgs where name is missing</content>
</entry>
<entry>
<title>fix quit bug on linux when using alt-f4, fixes #1677</title>
<updated>2015-04-26T22:02:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T22:02:32Z</published>
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<id>urn:sha1:eeb0fcfb4121d98fb3195bafb8c1ef7f7fd0ff9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>issue #1715 - menu separator</title>
<updated>2015-04-26T02:45:49Z</updated>
<author>
<name>jack</name>
</author>
<published>2015-04-26T02:45:49Z</published>
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<id>urn:sha1:d22a13e2e8979769fa8d50c98c8eecc8644fe9e4</id>
<content type='text'>
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!</content>
</entry>
<entry>
<title>-Many fixes and demo for RichTexLabel</title>
<updated>2015-04-21T19:01:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:01:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b'/>
<id>urn:sha1:93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b</id>
<content type='text'>
-Proper ability to edit BBCode in RTL.
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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</content>
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