<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_node.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-04T02:00:26Z</updated>
<entry>
<title>Merge pull request #1738 from jackmakesthings/master</title>
<updated>2015-05-04T02:00:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T02:00:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30f652998ddb214ce896c4ce6883ba3ad97caeec'/>
<id>urn:sha1:30f652998ddb214ce896c4ce6883ba3ad97caeec</id>
<content type='text'>
Updating demo engine.cfgs where name is missing</content>
</entry>
<entry>
<title>fix quit bug on linux when using alt-f4, fixes #1677</title>
<updated>2015-04-26T22:02:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T22:02:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eeb0fcfb4121d98fb3195bafb8c1ef7f7fd0ff9d'/>
<id>urn:sha1:eeb0fcfb4121d98fb3195bafb8c1ef7f7fd0ff9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>issue #1715 - menu separator</title>
<updated>2015-04-26T02:45:49Z</updated>
<author>
<name>jack</name>
</author>
<published>2015-04-26T02:45:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d22a13e2e8979769fa8d50c98c8eecc8644fe9e4'/>
<id>urn:sha1:d22a13e2e8979769fa8d50c98c8eecc8644fe9e4</id>
<content type='text'>
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!</content>
</entry>
<entry>
<title>-Many fixes and demo for RichTexLabel</title>
<updated>2015-04-21T19:01:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:01:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b'/>
<id>urn:sha1:93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b</id>
<content type='text'>
-Proper ability to edit BBCode in RTL.
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59692d9012a320014366d3dcecac645a64a4d5f2'/>
<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>crash bug solved, fixes #1560</title>
<updated>2015-03-23T16:44:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T16:44:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92905075d377a494dfddc39e41bd2d99043cf154'/>
<id>urn:sha1:92905075d377a494dfddc39e41bd2d99043cf154</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android fixes, please test</title>
<updated>2015-03-23T14:31:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T14:31:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad7f2f6a986fa6598ae10f2bb940e15c3658f44'/>
<id>urn:sha1:7ad7f2f6a986fa6598ae10f2bb940e15c3658f44</id>
<content type='text'>
(can' t build android atm)
</content>
</entry>
<entry>
<title>New option to send canvas to render buffer</title>
<updated>2015-03-16T04:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-16T03:47:37Z</published>
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<id>urn:sha1:53e1694e1e2b76026d862e84c1de88f62601cbc3</id>
<content type='text'>
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
</content>
</entry>
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