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<title>godot.git/tools/editor/editor_node.cpp, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-rc1</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_node.cpp?h=1.1-rc1'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-26T22:02:32Z</updated>
<entry>
<title>fix quit bug on linux when using alt-f4, fixes #1677</title>
<updated>2015-04-26T22:02:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T22:02:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eeb0fcfb4121d98fb3195bafb8c1ef7f7fd0ff9d'/>
<id>urn:sha1:eeb0fcfb4121d98fb3195bafb8c1ef7f7fd0ff9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes and demo for RichTexLabel</title>
<updated>2015-04-21T19:01:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:01:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b'/>
<id>urn:sha1:93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b</id>
<content type='text'>
-Proper ability to edit BBCode in RTL.
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
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<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>crash bug solved, fixes #1560</title>
<updated>2015-03-23T16:44:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T16:44:03Z</published>
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<id>urn:sha1:92905075d377a494dfddc39e41bd2d99043cf154</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android fixes, please test</title>
<updated>2015-03-23T14:31:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T14:31:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad7f2f6a986fa6598ae10f2bb940e15c3658f44'/>
<id>urn:sha1:7ad7f2f6a986fa6598ae10f2bb940e15c3658f44</id>
<content type='text'>
(can' t build android atm)
</content>
</entry>
<entry>
<title>New option to send canvas to render buffer</title>
<updated>2015-03-16T04:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-16T03:47:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53e1694e1e2b76026d862e84c1de88f62601cbc3'/>
<id>urn:sha1:53e1694e1e2b76026d862e84c1de88f62601cbc3</id>
<content type='text'>
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1f715a4da71fbc2b7d6fad68624bf8b22c6da17'/>
<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
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<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
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