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<title>godot.git/tools/editor/editor_import_export.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.h?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.h?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-27T17:19:11Z</updated>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>-make sure single select after multi select works better</title>
<updated>2016-05-04T20:41:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T20:41:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f909634832a72cfc669fd1b6281c8a960ea3d40f'/>
<id>urn:sha1:f909634832a72cfc669fd1b6281c8a960ea3d40f</id>
<content type='text'>
-fixed some warnings for OSX
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-28T14:13:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab4caa79538750d7557308dd4f83d6b17d9bdd22'/>
<id>urn:sha1:ab4caa79538750d7557308dd4f83d6b17d9bdd22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Completed the support for plugins! It is not possible to add plugins.</title>
<updated>2016-02-28T02:12:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-28T02:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305'/>
<id>urn:sha1:6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305</id>
<content type='text'>
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
</content>
</entry>
<entry>
<title>First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!</title>
<updated>2016-02-27T03:32:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-27T03:32:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a7fdb23b3381900c3dd087f567e50d2d738c43a'/>
<id>urn:sha1:2a7fdb23b3381900c3dd087f567e50d2d738c43a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add feature to exclude files from export</title>
<updated>2016-02-04T09:07:08Z</updated>
<author>
<name>blackwc</name>
</author>
<published>2016-02-04T09:07:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87be775b0d2560b845c1aa99d79c9ffdba81acdb'/>
<id>urn:sha1:87be775b0d2560b845c1aa99d79c9ffdba81acdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9580965ea6577071fa84c9f064aa22ffa7ca920'/>
<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace export pack mode "Copy" with "Exec+Zip"</title>
<updated>2016-01-10T22:28:14Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-10T22:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31778e785352547048f78ecdf7230caa5308ffb3'/>
<id>urn:sha1:31778e785352547048f78ecdf7230caa5308ffb3</id>
<content type='text'>
- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
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<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
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