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<title>godot.git/tools/editor/editor_import_export.h, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.h?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.h?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-13T06:06:31Z</updated>
<entry>
<title>Revert "-make sure single select after multi select works better"</title>
<updated>2016-05-13T06:06:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-13T06:06:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ed2084b420ef39d1ed2330047def39224b8a3ce'/>
<id>urn:sha1:9ed2084b420ef39d1ed2330047def39224b8a3ce</id>
<content type='text'>
This reverts commit f909634832a72cfc669fd1b6281c8a960ea3d40f.
It caused various regressions (#4556 and #4607).
</content>
</entry>
<entry>
<title>-make sure single select after multi select works better</title>
<updated>2016-05-06T09:14:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T20:41:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=23c659fc4799a880997e1a0e8f5a75efea9613c4'/>
<id>urn:sha1:23c659fc4799a880997e1a0e8f5a75efea9613c4</id>
<content type='text'>
-fixed some warnings for OSX

(cherry picked from commit f909634832a72cfc669fd1b6281c8a960ea3d40f)
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-29T05:43:23Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91461b588da8881e0b54795ac35397e8211a75b7'/>
<id>urn:sha1:91461b588da8881e0b54795ac35397e8211a75b7</id>
<content type='text'>
(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
</content>
</entry>
<entry>
<title>add feature to exclude files from export</title>
<updated>2016-02-04T09:07:08Z</updated>
<author>
<name>blackwc</name>
</author>
<published>2016-02-04T09:07:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87be775b0d2560b845c1aa99d79c9ffdba81acdb'/>
<id>urn:sha1:87be775b0d2560b845c1aa99d79c9ffdba81acdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9580965ea6577071fa84c9f064aa22ffa7ca920'/>
<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace export pack mode "Copy" with "Exec+Zip"</title>
<updated>2016-01-10T22:28:14Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-10T22:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31778e785352547048f78ecdf7230caa5308ffb3'/>
<id>urn:sha1:31778e785352547048f78ecdf7230caa5308ffb3</id>
<content type='text'>
- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=709de124c17988ab05f606c09d0f6414fbbd2ca9'/>
<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2956 from est31/add_system_wide_export_path</title>
<updated>2015-12-08T20:04:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:04:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eff81965af5a7c8180889d55eb55992680e896a4'/>
<id>urn:sha1:eff81965af5a7c8180889d55eb55992680e896a4</id>
<content type='text'>
Add way to look for templates at system wide level too</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
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<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
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