<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_import_export.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-21T23:51:41Z</updated>
<entry>
<title>Fixed error using the same atlas rect for all images, closes #4139</title>
<updated>2016-06-21T23:51:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T23:51:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3edf66477a49696ae82074b4675aff818dda68fe'/>
<id>urn:sha1:3edf66477a49696ae82074b4675aff818dda68fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix crash and error with texture atlas</title>
<updated>2016-06-02T13:03:58Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-02T13:03:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc73f0c8b01ca5777f9c7970c5d78abc7c190b6e'/>
<id>urn:sha1:fc73f0c8b01ca5777f9c7970c5d78abc7c190b6e</id>
<content type='text'>
- crashes at Project Export Settings &gt; Preview Atlas
- error message when export project

```
ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref&lt;EditorImportPlugin&gt;()
   At: tools\editor\editor_import_export.cpp:1548
```

it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94c34ff8906935cf0a9ef5ad82c6755ee21bbd07'/>
<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>i18n: Don't make print_line calls translatable</title>
<updated>2016-05-04T13:28:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-04T13:28:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb277dbde6a337a3294867f54cebc54c7cd91653'/>
<id>urn:sha1:fb277dbde6a337a3294867f54cebc54c7cd91653</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Modified editor strings to be translatable in the future</title>
<updated>2016-05-04T01:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T01:25:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=567cb691ec49844101247bb9dc34bc2722f6af4f'/>
<id>urn:sha1:567cb691ec49844101247bb9dc34bc2722f6af4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move export GUI debug toggle to export settings window</title>
<updated>2016-04-28T14:13:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-28T00:39:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab4caa79538750d7557308dd4f83d6b17d9bdd22'/>
<id>urn:sha1:ab4caa79538750d7557308dd4f83d6b17d9bdd22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix possible crash in tools/editor/editor_import_export.cpp</title>
<updated>2016-03-08T23:16:56Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-02-28T19:37:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19ea9ae1e5ad51e22c32d4f6593e93c7ef58f491'/>
<id>urn:sha1:19ea9ae1e5ad51e22c32d4f6593e93c7ef58f491</id>
<content type='text'>
da could be NULL, and dereferencing NULL could lead to crash
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Completed the support for plugins! It is not possible to add plugins.</title>
<updated>2016-02-28T02:12:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-28T02:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305'/>
<id>urn:sha1:6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305</id>
<content type='text'>
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
</content>
</entry>
</feed>
