<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/editor_import_export.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>add feature to exclude files from export</title>
<updated>2016-02-04T09:07:08Z</updated>
<author>
<name>blackwc</name>
</author>
<published>2016-02-04T09:07:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87be775b0d2560b845c1aa99d79c9ffdba81acdb'/>
<id>urn:sha1:87be775b0d2560b845c1aa99d79c9ffdba81acdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9580965ea6577071fa84c9f064aa22ffa7ca920'/>
<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly export sample compression type option</title>
<updated>2016-01-14T14:50:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:50:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d2222291498dccb188204b72081a1e618b92baa9'/>
<id>urn:sha1:d2222291498dccb188204b72081a1e618b92baa9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace export pack mode "Copy" with "Exec+Zip"</title>
<updated>2016-01-10T22:28:14Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-10T22:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31778e785352547048f78ecdf7230caa5308ffb3'/>
<id>urn:sha1:31778e785352547048f78ecdf7230caa5308ffb3</id>
<content type='text'>
- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-21T12:07:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T12:07:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15429d6ac95acb044c9eebd64356f33e7e5d14ef'/>
<id>urn:sha1:15429d6ac95acb044c9eebd64356f33e7e5d14ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix to progress dialog, speding it up</title>
<updated>2015-12-21T12:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T12:05:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81f62fb78c7f3c133ef764a99dcdf05077d8ced9'/>
<id>urn:sha1:81f62fb78c7f3c133ef764a99dcdf05077d8ced9</id>
<content type='text'>
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
</content>
</entry>
<entry>
<title>this failed in msvc, didn't in linux and mingw</title>
<updated>2015-12-20T14:42:55Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-20T14:42:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5fe71a0e9a8714ae8f23f306b4d8b747d11382d'/>
<id>urn:sha1:a5fe71a0e9a8714ae8f23f306b4d8b747d11382d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f96f0603e16a970c7b0ea1fba936e56baf80d4a'/>
<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
</feed>
