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<title>godot.git/tools/editor/editor_import_export.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-04T18:06:41Z</updated>
<entry>
<title>fix font import path on windows, closes #1675</title>
<updated>2015-05-04T18:06:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T18:06:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a02d3f96f8fa3ed844a9abf58c0bf4d8023ebcc'/>
<id>urn:sha1:2a02d3f96f8fa3ed844a9abf58c0bf4d8023ebcc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-03-03T17:41:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:41:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c2894ceb674927a35d2798b3e63adabdb020077'/>
<id>urn:sha1:2c2894ceb674927a35d2798b3e63adabdb020077</id>
<content type='text'>
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d2198110b4af7f203eeef95697255569e49bce7'/>
<id>urn:sha1:4d2198110b4af7f203eeef95697255569e49bce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added the ability to add and remove editor import plugins.</title>
<updated>2015-02-10T06:36:16Z</updated>
<author>
<name>Jeffrey Steward</name>
</author>
<published>2015-02-10T06:36:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13dc6f53cabe0f56f6530e104747d70927f62234'/>
<id>urn:sha1:13dc6f53cabe0f56f6530e104747d70927f62234</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-add *.flags as a filter automatically when exporting, solves #1029</title>
<updated>2015-01-03T16:10:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T16:10:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffd4b22e09e0da3c6e14b59c930747d35535726b'/>
<id>urn:sha1:ffd4b22e09e0da3c6e14b59c930747d35535726b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes to vmethod for button</title>
<updated>2014-12-02T20:26:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T20:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ad12525a90d90d77dc08b3d6decae33be5675c4'/>
<id>urn:sha1:8ad12525a90d90d77dc08b3d6decae33be5675c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix custom export packages for PC</title>
<updated>2014-08-25T19:13:30Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T19:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087'/>
<id>urn:sha1:f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087</id>
<content type='text'>
also allow custom templates to reside outside of res:// for all platforms
</content>
</entry>
<entry>
<title>ERR_FILE_CANT_READ -&gt; ERR_FILE_CANT_WRITE</title>
<updated>2014-08-13T20:31:50Z</updated>
<author>
<name>tnt</name>
</author>
<published>2014-08-13T20:31:50Z</published>
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<id>urn:sha1:e0f37da05780eab01d79484c517361fb5bb38e2d</id>
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</content>
</entry>
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