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<title>godot.git/tools/editor/editor_import_export.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_import_export.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-02T20:26:56Z</updated>
<entry>
<title>-fixes to vmethod for button</title>
<updated>2014-12-02T20:26:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T20:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ad12525a90d90d77dc08b3d6decae33be5675c4'/>
<id>urn:sha1:8ad12525a90d90d77dc08b3d6decae33be5675c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix custom export packages for PC</title>
<updated>2014-08-25T19:13:30Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T19:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087'/>
<id>urn:sha1:f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087</id>
<content type='text'>
also allow custom templates to reside outside of res:// for all platforms
</content>
</entry>
<entry>
<title>ERR_FILE_CANT_READ -&gt; ERR_FILE_CANT_WRITE</title>
<updated>2014-08-13T20:31:50Z</updated>
<author>
<name>tnt</name>
</author>
<published>2014-08-13T20:31:50Z</published>
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<id>urn:sha1:e0f37da05780eab01d79484c517361fb5bb38e2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae'/>
<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
<entry>
<title>More 3D Improvements</title>
<updated>2014-05-29T13:56:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-29T13:56:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f0b4678e26c04abfc88c0226c803e78a108de98'/>
<id>urn:sha1:6f0b4678e26c04abfc88c0226c803e78a108de98</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b'/>
<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>-Added ATITC texture support</title>
<updated>2014-02-26T13:08:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-26T13:08:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed6d9463d264d0983f75c2dc93191c8526e9115b'/>
<id>urn:sha1:ed6d9463d264d0983f75c2dc93191c8526e9115b</id>
<content type='text'>
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b07eb8deb03ce8c7870d621cd03d04d45f4caaa'/>
<id>urn:sha1:4b07eb8deb03ce8c7870d621cd03d04d45f4caaa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bug in Button now exporting font property</title>
<updated>2014-02-15T05:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-15T05:01:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852'/>
<id>urn:sha1:9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852</id>
<content type='text'>
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
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