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<title>godot.git/tools/editor/editor_data.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_data.h?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_data.h?h=2.1-stable'/>
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<updated>2016-07-08T16:54:44Z</updated>
<entry>
<title>save the editor state of the right scene instead of current</title>
<updated>2016-07-08T16:54:44Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-07-08T16:36:57Z</published>
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<id>urn:sha1:158585b21cf5570c425428bb76c6749518199042</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410</title>
<updated>2016-07-08T16:27:52Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-06-26T03:54:17Z</published>
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<id>urn:sha1:2924536e903bebe0d7ddb892784fb3c3f16b23dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Drop empty files that are not used anywhere</title>
<updated>2016-06-18T17:46:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T17:46:30Z</published>
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<id>urn:sha1:b7dbf9207abf9fb9e4cc46e8e1d67f3d6d40d58c</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Enables the possibility of editing on multiple plugins at same time on same object type.</title>
<updated>2016-04-02T23:39:35Z</updated>
<author>
<name>hodes</name>
</author>
<published>2016-03-29T23:02:53Z</published>
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<id>urn:sha1:7a1d7af332552e9658ef8e759614f3841984d4eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Completed the support for plugins! It is not possible to add plugins.</title>
<updated>2016-02-28T02:12:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-28T02:10:44Z</published>
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<id>urn:sha1:6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305</id>
<content type='text'>
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
</content>
</entry>
<entry>
<title>First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!</title>
<updated>2016-02-27T03:32:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-27T03:32:00Z</published>
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<id>urn:sha1:2a7fdb23b3381900c3dd087f567e50d2d738c43a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed revert scene, should work proprely now, fixes #2782</title>
<updated>2016-01-23T21:28:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:28:30Z</published>
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<id>urn:sha1:5ca338bab6d77f0c25c4321549bddd46b28e1f42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
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<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
<entry>
<title>-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003</title>
<updated>2015-12-09T12:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-09T12:08:41Z</published>
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