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<title>godot.git/tools/editor/editor_data.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_data.h?h=2.0-stable</id>
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<updated>2016-01-23T21:28:30Z</updated>
<entry>
<title>-Fixed revert scene, should work proprely now, fixes #2782</title>
<updated>2016-01-23T21:28:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:28:30Z</published>
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<id>urn:sha1:5ca338bab6d77f0c25c4321549bddd46b28e1f42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f96f0603e16a970c7b0ea1fba936e56baf80d4a'/>
<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
<entry>
<title>-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003</title>
<updated>2015-12-09T12:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-09T12:08:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5'/>
<id>urn:sha1:6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-removed resources dock, good bye old friend</title>
<updated>2015-09-01T03:49:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-01T03:49:47Z</published>
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<id>urn:sha1:688047a4c95e688984c8000722e9fd368d3bced6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple, simultaneous node editing spuport!!</title>
<updated>2015-08-25T03:08:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-25T03:08:45Z</published>
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<id>urn:sha1:eff2931b2ab4db9d47d822e5ef66dce941c90d98</id>
<content type='text'>
..but will you be brave enough to try it? :)
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
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<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>QOL, script buttons in scene tabs</title>
<updated>2015-07-26T13:44:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-07-26T13:44:10Z</published>
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<id>urn:sha1:07c99e11f5939699fefa10fab0b898ddc9246f85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added icons for root node types on tabs</title>
<updated>2015-07-24T17:18:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-07-24T17:18:02Z</published>
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<id>urn:sha1:d50ebbb441cd6e1d2227d26cc168e76c7bff2b62</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
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<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
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