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<title>godot.git/tools/editor/editor_data.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_data.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/editor_data.cpp?h=2.0-stable'/>
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<updated>2016-01-23T21:28:30Z</updated>
<entry>
<title>-Fixed revert scene, should work proprely now, fixes #2782</title>
<updated>2016-01-23T21:28:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:28:30Z</published>
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<id>urn:sha1:5ca338bab6d77f0c25c4321549bddd46b28e1f42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201</title>
<updated>2016-01-14T14:06:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:06:20Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f96f0603e16a970c7b0ea1fba936e56baf80d4a'/>
<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
<entry>
<title>-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003</title>
<updated>2015-12-09T12:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-09T12:08:41Z</published>
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<id>urn:sha1:6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-removed resources dock, good bye old friend</title>
<updated>2015-09-01T03:49:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-01T03:49:47Z</published>
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<id>urn:sha1:688047a4c95e688984c8000722e9fd368d3bced6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added hints to sprite v/hframes, fixes truncation problem</title>
<updated>2015-08-29T16:02:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T16:02:56Z</published>
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<id>urn:sha1:1fecba6b5bca276054a26562402cc329ce3dff5b</id>
<content type='text'>
-removed an error being printed often unnecesarly about missing child
</content>
</entry>
<entry>
<title>Multiple, simultaneous node editing spuport!!</title>
<updated>2015-08-25T03:08:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-25T03:08:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eff2931b2ab4db9d47d822e5ef66dce941c90d98'/>
<id>urn:sha1:eff2931b2ab4db9d47d822e5ef66dce941c90d98</id>
<content type='text'>
..but will you be brave enough to try it? :)
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
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<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>QOL, script buttons in scene tabs</title>
<updated>2015-07-26T13:44:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-07-26T13:44:10Z</published>
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</content>
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