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<title>godot.git/tools/editor/create_dialog.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/create_dialog.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/create_dialog.cpp?h=2.1.1-stable'/>
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<updated>2016-07-21T13:16:30Z</updated>
<entry>
<title>Hide editor types from create node dialog, closes #3263</title>
<updated>2016-07-21T13:16:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T13:16:30Z</published>
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<id>urn:sha1:e75bad41f777502b2fc05c9a8ccbb3f86c98b891</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add icon for root node in Create Dialog</title>
<updated>2016-07-18T15:39:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-18T15:39:51Z</published>
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<id>urn:sha1:0610c77e43eeae135ca0ea14eb5deab3762fe7dc</id>
<content type='text'>
Close #5766
</content>
</entry>
<entry>
<title>Fix custom types showing on wrong dialogs</title>
<updated>2016-07-10T11:19:15Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-10T11:19:15Z</published>
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<id>urn:sha1:c6a0b0dab30a6a57ba69fd831090d132d758634e</id>
<content type='text'>
  * The custom types are visible when the dialog is shown
</content>
</entry>
<entry>
<title>Add subsequence search to tools</title>
<updated>2016-06-12T17:53:03Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-12T16:43:31Z</published>
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<id>urn:sha1:68868aabc6f27a8facd8fe3ecb5719bc50f0f3f4</id>
<content type='text'>
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
</content>
</entry>
<entry>
<title>The create dialog starts collapsed now.</title>
<updated>2016-06-04T08:26:58Z</updated>
<author>
<name>Warlaan</name>
</author>
<published>2016-06-04T08:06:42Z</published>
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<id>urn:sha1:987192775a713c61bc7ac17b54b3bbd1d1e067f3</id>
<content type='text'>
The original behavior can be reactivated in the editor settings.
</content>
</entry>
<entry>
<title>Added classes' short descriptions as tooltips in the create dialog.</title>
<updated>2016-06-02T19:02:48Z</updated>
<author>
<name>Warlaan</name>
</author>
<published>2016-06-02T15:36:23Z</published>
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<id>urn:sha1:fe3a68c4c2c2608ea1d5d17483771bead501c794</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
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<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>i18n: Second pass at proofreading</title>
<updated>2016-05-20T23:27:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-20T23:18:35Z</published>
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<id>urn:sha1:00d8f8604476b525869787f0962bf41b4b591061</id>
<content type='text'>
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
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<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>Modified editor strings to be translatable in the future</title>
<updated>2016-05-04T01:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T01:25:37Z</published>
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<id>urn:sha1:567cb691ec49844101247bb9dc34bc2722f6af4f</id>
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</entry>
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