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<title>godot.git/tools/editor/connections_dialog.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/connections_dialog.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/connections_dialog.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:34:12Z</updated>
<entry>
<title>ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.</title>
<updated>2016-10-09T15:34:12Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-04T11:27:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9593863a92915c4e0816ac4af013be2983f56ca5'/>
<id>urn:sha1:9593863a92915c4e0816ac4af013be2983f56ca5</id>
<content type='text'>
Shows a warning now.
Fixes #6656

(cherry picked from commit 5b7021434f27145550ddb5de74dc66e9273d4dcb)
</content>
</entry>
<entry>
<title>Perform connect when double click a node on connecting signal window</title>
<updated>2016-07-15T05:29:14Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-15T05:29:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ff7c5524f21d299380e68e600cd99133cf6a215'/>
<id>urn:sha1:9ff7c5524f21d299380e68e600cd99133cf6a215</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Improve a couple English strings</title>
<updated>2016-06-20T06:08:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-20T05:56:47Z</published>
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<id>urn:sha1:17f706594412194bceb5209dfed0e54ea5bdd5ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5165 from neikeq/pr-issue-5116</title>
<updated>2016-06-13T18:46:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T18:46:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dca382647ee2734ff856f0aa50df12f86509c4e8'/>
<id>urn:sha1:dca382647ee2734ff856f0aa50df12f86509c4e8</id>
<content type='text'>
ConnectionsDock: Double click to create and go to signal connection</content>
</entry>
<entry>
<title>Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, closes #5608</title>
<updated>2016-06-11T23:34:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T23:34:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e88e0607f8f9eac59d155c23490094159fde865b'/>
<id>urn:sha1:e88e0607f8f9eac59d155c23490094159fde865b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ConnectionsDock: Double click to create and go to signal connection</title>
<updated>2016-06-11T23:05:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-06-11T23:01:17Z</published>
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<id>urn:sha1:10881802bab109e076577edda3b9a86226367cda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Created a NodeDock with signals and groups</title>
<updated>2016-06-04T16:19:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-04T16:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ae61f22921520e473a9e95783f0fcc03a5c6a54'/>
<id>urn:sha1:3ae61f22921520e473a9e95783f0fcc03a5c6a54</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Signals became a tab</title>
<updated>2016-06-04T00:03:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-04T00:03:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26332479d3d1df0b9c48288eedde9b2d85b3f752'/>
<id>urn:sha1:26332479d3d1df0b9c48288eedde9b2d85b3f752</id>
<content type='text'>
added icons to contextual scene tree menu
</content>
</entry>
<entry>
<title>i18n: Second pass at proofreading</title>
<updated>2016-05-20T23:27:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-20T23:18:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00d8f8604476b525869787f0962bf41b4b591061'/>
<id>urn:sha1:00d8f8604476b525869787f0962bf41b4b591061</id>
<content type='text'>
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94c34ff8906935cf0a9ef5ad82c6755ee21bbd07'/>
<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
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