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<title>godot.git/tools/editor/connections_dialog.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/connections_dialog.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/connections_dialog.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T22:51:51Z</updated>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c27df8df609337867c108c5adb66174393e190b'/>
<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to set oneshot connection from Editor</title>
<updated>2015-11-23T20:38:15Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-23T20:38:15Z</published>
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<id>urn:sha1:e6047912fe7b40803f0e4833c07369790e87886b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix connection dialog bug</title>
<updated>2015-06-24T21:26:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T21:26:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30a94bcc9fe5f09418ba4210de4d3d433db48172'/>
<id>urn:sha1:30a94bcc9fe5f09418ba4210de4d3d433db48172</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added ability to define signals in script</title>
<updated>2015-06-24T16:29:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T16:29:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48f1d02da4795ba9d485fe5fe2bea907be2fc467'/>
<id>urn:sha1:48f1d02da4795ba9d485fe5fe2bea907be2fc467</id>
<content type='text'>
closes #2175
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
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<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Area2D can now detect overlap with other areas</title>
<updated>2015-03-17T03:45:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-17T03:45:25Z</published>
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<id>urn:sha1:a969e2e6f17d6810771e9c9c31551d57e5d1efdb</id>
<content type='text'>
this should make everything simpler, specially for newcomers to Godot
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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