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<title>godot.git/tools/editor/code_editor.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/code_editor.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/code_editor.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-09-21T04:43:42Z</updated>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11a5ed508b1cbde61a4d9dd4f469e86e74667623'/>
<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog</title>
<updated>2014-06-13T03:32:38Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-06-13T03:31:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb6f7f38c0dcbe15cd0d9e1011913fa6e7f81013'/>
<id>urn:sha1:eb6f7f38c0dcbe15cd0d9e1011913fa6e7f81013</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed</title>
<updated>2014-05-21T22:01:11Z</updated>
<author>
<name>Jonas Rudlang</name>
</author>
<published>2014-05-21T22:01:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b1b3fbfa5d8a3fc4b58e7b84b0d358cc65a0f81'/>
<id>urn:sha1:6b1b3fbfa5d8a3fc4b58e7b84b0d358cc65a0f81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove degud output</title>
<updated>2014-05-07T11:42:55Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-05-07T11:42:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c9203fdafc3cbed2bf31d2adfa4d8f82e3e69c7'/>
<id>urn:sha1:6c9203fdafc3cbed2bf31d2adfa4d8f82e3e69c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>call during autocompletion</title>
<updated>2014-05-07T11:38:07Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-05-07T11:38:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0121d96288397c32ef9e3024a5866a25f7d440c5'/>
<id>urn:sha1:0121d96288397c32ef9e3024a5866a25f7d440c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add auto code completion (without press Ctrl+Space manually)</title>
<updated>2014-05-06T13:06:03Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-04T03:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0771020c8357eee5ea9c395782089d867db84c05'/>
<id>urn:sha1:0771020c8357eee5ea9c395782089d867db84c05</id>
<content type='text'>
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
</content>
</entry>
<entry>
<title>setted font bug fix</title>
<updated>2014-04-30T21:58:26Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-04-30T21:58:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34aea718b11e105d30c938ad34e474b1bd8b5d63'/>
<id>urn:sha1:34aea718b11e105d30c938ad34e474b1bd8b5d63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>EDITOR_DEF in the right place</title>
<updated>2014-04-30T16:21:58Z</updated>
<author>
<name>jonyrock</name>
</author>
<published>2014-04-30T16:21:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb853d121ef7dfeda510d9325ebd94a06a0e5ae2'/>
<id>urn:sha1:bb853d121ef7dfeda510d9325ebd94a06a0e5ae2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Support for changing fonts</title>
<updated>2014-04-05T15:39:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T15:39:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f33134c93ecbadda70e8eefc50563e29b2eb7f2'/>
<id>urn:sha1:9f33134c93ecbadda70e8eefc50563e29b2eb7f2</id>
<content type='text'>
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
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