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<title>godot.git/tools/editor/array_property_edit.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/array_property_edit.h?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/array_property_edit.h?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-12-13T14:42:29Z</updated>
<entry>
<title>Fix array editor NodePath being relative to editor</title>
<updated>2015-12-13T14:42:29Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-13T14:42:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e8ed75d8dc1dc16399fc695a1fb130f312f4c5b'/>
<id>urn:sha1:2e8ed75d8dc1dc16399fc695a1fb130f312f4c5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make sure array is created if not existing, as noted by Guilherme Felipe</title>
<updated>2015-08-26T02:09:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-26T02:09:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0be30d9efb11aba10fd97c71fec47e34ea88ca1'/>
<id>urn:sha1:b0be30d9efb11aba10fd97c71fec47e34ea88ca1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to edit all kinds of arrays from the property editor.</title>
<updated>2015-08-25T23:45:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-25T23:45:51Z</published>
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<id>urn:sha1:04cb3c9eb13b3824f676bc29e037802bffc3bdac</id>
<content type='text'>
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
</content>
</entry>
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