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<title>godot.git/tools/editor/animation_editor.h, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/animation_editor.h?h=2.0.1-stable</id>
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<updated>2016-01-31T23:06:37Z</updated>
<entry>
<title>-Make sure to properly use node path from animation track as base path, fixes #3448</title>
<updated>2016-01-31T23:06:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-31T23:06:37Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix animation toolbar</title>
<updated>2016-01-27T14:10:51Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-27T14:10:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f5d537993c81d98f8c5848279f9ce89661bfc85'/>
<id>urn:sha1:9f5d537993c81d98f8c5848279f9ce89661bfc85</id>
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</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
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<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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</content>
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<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Split up AnimationPlayer tracks editor `Tracks` button</title>
<updated>2015-11-18T21:55:05Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-11-18T21:55:05Z</published>
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<id>urn:sha1:7f5cb7512d7883c1355185b1fd4ecbeff95cf690</id>
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</content>
</entry>
<entry>
<title>-fix compile issue (pow)</title>
<updated>2015-08-30T13:10:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T13:10:51Z</published>
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<id>urn:sha1:947b28324895ba13017d780d392a01ff745c77dc</id>
<content type='text'>
-ask user for track to call nodes when adding call track
</content>
</entry>
<entry>
<title>improved animation editor</title>
<updated>2015-05-25T04:47:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-25T04:46:45Z</published>
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<id>urn:sha1:f36e7dcb405ead38c33d808f732fd7b4e23d19e5</id>
<content type='text'>
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy &amp; paste animation resoucres
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Completely removed EmptyControl (but added fallback), closes #1017</title>
<updated>2015-01-03T20:24:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T20:24:16Z</published>
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