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<title>godot.git/tools/editor/animation_editor.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/animation_editor.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/animation_editor.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:21:26Z</updated>
<entry>
<title>AnimationEditor: zoom using ctrl+wheel</title>
<updated>2016-10-09T15:21:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-23T12:57:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02487a4be15ae6f8a851b1f0e5ce0e240dc32962'/>
<id>urn:sha1:02487a4be15ae6f8a851b1f0e5ce0e240dc32962</id>
<content type='text'>
closes #6585

(cherry picked from commit 3cce39c2d37d73124038def2f002cc372ddceb8c)
</content>
</entry>
<entry>
<title>Implemented UndoRedo mergeable modes</title>
<updated>2016-09-01T06:41:04Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-08-17T20:14:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9aeb9185067729b3ce7ca716f1d2d5749630667'/>
<id>urn:sha1:f9aeb9185067729b3ce7ca716f1d2d5749630667</id>
<content type='text'>
(cherry picked from commit debf574df35caf8e0880b65120e3c79c45e1c92a)
</content>
</entry>
<entry>
<title>Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799</title>
<updated>2016-07-22T12:42:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T12:42:12Z</published>
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<id>urn:sha1:12472534ec644fbffa0d15b0ab199f41abefc324</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5287 from marcelofg55/master</title>
<updated>2016-07-10T16:42:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T16:42:49Z</published>
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<id>urn:sha1:8462127aa904eb394f86240d18ad0d488011b1ba</id>
<content type='text'>
Added popup menu for animation key right-click</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Revert "Added toggle for loop interpolation based on adolson's code"</title>
<updated>2016-06-26T21:45:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-26T19:19:58Z</published>
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<id>urn:sha1:da034f324adebda824db010e1d020df884cb1e81</id>
<content type='text'>
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.

&lt;reduz&gt; Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
&lt;reduz&gt; alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
</content>
</entry>
<entry>
<title>Merge pull request #4724 from Cybolic/optional-loop-interpolation</title>
<updated>2016-06-19T10:30:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-19T10:30:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3520902194357d77f729ed608bb4c1ea68fe495f'/>
<id>urn:sha1:3520902194357d77f729ed608bb4c1ea68fe495f</id>
<content type='text'>
Added toggle for loop interpolation based on adolson's code</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>Added popup menu for animation key right-click</title>
<updated>2016-06-19T01:22:03Z</updated>
<author>
<name>marcelofg55</name>
</author>
<published>2016-06-19T01:22:03Z</published>
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<id>urn:sha1:e71391e7cc1f143055ef089e94f3e0d033630f68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Use %d instead of %i in vformat</title>
<updated>2016-05-21T14:34:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-21T14:34:56Z</published>
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<id>urn:sha1:be053e62860a6b9d712e6ece4cde025569ff2efb</id>
<content type='text'>
Fixes #4742.
</content>
</entry>
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