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<title>godot.git/tools/editor/animation_editor.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/animation_editor.cpp?h=2.0-beta</id>
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<updated>2016-01-23T22:51:51Z</updated>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
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</content>
</entry>
<entry>
<title>small fix</title>
<updated>2016-01-18T01:27:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-18T01:27:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4290a25bd54623be1fee4db2911f7ddcc9b88ba8'/>
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</content>
</entry>
<entry>
<title>fixes to keying updating</title>
<updated>2016-01-17T23:10:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:10:24Z</published>
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</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
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<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Make sure variant parser actually writes floats when float property is requested, closes #3301</title>
<updated>2016-01-10T14:51:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T14:51:05Z</published>
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<id>urn:sha1:cc34e0dee9e92468f9493d0001a296aa6bd08e6d</id>
<content type='text'>
</content>
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<entry>
<title>Fix some error messages</title>
<updated>2016-01-09T11:35:57Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-09T11:35:57Z</published>
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</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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<entry>
<title>added option to add_child, to use the same deduplication convention as in the editor, closes #3017</title>
<updated>2015-12-08T14:21:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T14:21:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c33b705d1348aab082317126b94fc445960b8ae'/>
<id>urn:sha1:3c33b705d1348aab082317126b94fc445960b8ae</id>
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</content>
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<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
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<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Split up AnimationPlayer tracks editor `Tracks` button</title>
<updated>2015-11-18T21:55:05Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-11-18T21:55:05Z</published>
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