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<title>godot.git/tools/editor/SCsub, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0-stable'/>
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<updated>2015-11-01T19:53:26Z</updated>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes</title>
<updated>2014-05-14T02:52:08Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-14T02:47:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d2770ac8a669f567cf34b73c35734c4e9175647b'/>
<id>urn:sha1:d2770ac8a669f567cf34b73c35734c4e9175647b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Auto generate editor_icons.cpp to make it more easy to update editor icons</title>
<updated>2014-05-13T15:13:08Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-13T15:10:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5421cdaf342ba15840a4041b4a9d9efb44fa4f0'/>
<id>urn:sha1:f5421cdaf342ba15840a4041b4a9d9efb44fa4f0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed #93 Build error with latest commit</title>
<updated>2014-02-16T07:54:09Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-02-16T07:54:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=408aeeafeeb07179d34e7d78d32a26f83f97f054'/>
<id>urn:sha1:408aeeafeeb07179d34e7d78d32a26f83f97f054</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-project settings are saved when changed</title>
<updated>2014-02-16T00:16:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-16T00:16:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c1731b67995add31361ae526b0e6af76346181e'/>
<id>urn:sha1:8c1731b67995add31361ae526b0e6af76346181e</id>
<content type='text'>
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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</content>
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